But I can't enjoy this serenity for more than 5 seconds before a pack of Mongols shows up, the flutes give way to battle drums, and it's back to the swinging of swords and showers of blood.Īttempts to chase after golden birds or foxes often leads me into another quest or encounter or random ambient event, which causes me to lose track of the bird or fox. I could be trotting along on my horse through a forest lit with the golden glow of a sunset beaming through the canopy, with the serene ambiance of the wind harmonizing with the background music of Japanese flutes. Or at least, it would be, if not for the densely-packed sandbox content making it so that I can't take 10 steps without running into an ambient encounter of some kind. This game is perfect as a virtual vacation during the travel-restricted social-distancing of the COVID-19 pandemic. I haven't seen weather effects this good since The Witcher III. So I can say without reservation that I like this game! And it all begins with the presentation. In fact, I completed all the side missions (including the mythic missions), liberated a majority of the occupied towns, and found a majority of all collectibles. It wasn't even a case of me rushing through the main story just to get it over with (as is the case with many bad open world games). I was enjoying the heck out of the game and wanted to see how it ends before I commit to a review. In this regard, Ghost of Tsushima is a rare exception. This is because I want to find out if there's anything late in the game that might redeem it - even if in some small way. As was the case with Assassin's Creed III and Shadow of War. One of the sad ironies for me, as an amateur critic, is that I usually play a game longer if I don't like it - sometimes all the way to end credits. Ghost of Tsushima is a rare instance of me actually liking an open world sandbox game enough that I couldn't stop playing. That was the case with Assassin's Creed: Black Flag, Shadow of Mordor, and others. If I like the game, I usually stop before it becomes too tedious, finish up my review, move on to something else, and I rarely ever go back to finish these games. Usually, I've made my decision about the game long before credits roll. I don't recall the last time I played an open world sandbox game through to the end credits prior to writing a review for it. PlayStation 4 (via retail disc or PSN digital download)īlood and gore, intense violence, language, partial nudity Lack of player agency in major plot developmentsĪssassin's Creed: Japan, if Assassin's Creed.Stealth is slow and boring compared to open combat.Ambient content is too dense and repetitive.Micro-managing camera during a sword fight.Large-scale, climactic battles and sieges. Integrations of Japanese spiritualism into exploration.Not compelled to reload if I fail stealth.
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